New Langrisser documentation available

This document has been available online for several days now, however I forgot to make any mention of it on the main page of this Web site.

Recently, I spent some time working with Der Langrisser to analyze and dump its data structures following an interesting post by “maxmat” on the Chinese Emumax gaming forum, where he posted how to change Erwin’s base stats.

This inspired me to … improve on his work.

In order to track my data collection and to preserve some of the information we used in preparing the translation, I wrote “A brief look at Der Langrisser data structures and offsets,” a public domain text file detailing much of Der Langrisser’s guts.

Currently, the document explains how the following game elements are stored and how to change them:

  • Character base stats - what a commander’s most basic abilities are before gaining an experience
  • Item stats - how each item influences four possible character stats
  • Class stats - what units cost, what troops commanders can hire, what bonuses changes bring and what spells may be learned
  • Scenario scripts - where the Der Langrisser dialogue scripts are located, and what bytes do what
  • Font format - how the game’s original 12×12 font is stored and mapped
  • Window colors - how the game determines what color each ally, enemy or non-playable character dialogue window should be, as well as system windows
  • Enable the battle test - how to restore one of the game’s “dummied out” features and why it works

Enjoy! I hope to see some very creative work come out now that fans have access to this data.

As a supplement, I have made a publicly available Google Docs spreadsheet with all the stat tables. Perhaps some reader can help reveal the use of the few missing “Unknown” values.


About this entry