Archives for November 2004
Another DivX? Guess so.
27 November 2004 | Heroine Anthem | No Responses
This is the WV1F video codec used by Heroine Anthem for its movie files. The FourCC for these files is WV1F and the actual codec name is wv1f Codec 1.0a.
It appears to be some kind of a DivX or OpenDivX hack that relies on a load of special functions, which is why the regular codec will not work.
Hāliġe ides animætion is wyrċan!
27 November 2004 | Heroine Anthem | No Responses
Ok, I have a working tool now for fully extracting the APS files. It only does one file at a time, but that’s probably best since you can already preview the files’ first frames using hagfxrip.
I used a shareware tool called VideoMaker to combine all the graphics extracted into short video clips. It has a nag-ware line but hell, who cares, this is just for proof of method.
AMP format sucks
27 November 2004 | Heroine Anthem | No Responses
Well, I figured out the AMP file format present in the WTAnime.bin file now. Previously the way I was handling these was way the hell wrong. No wonder everything broke.
This file format is a gigantic freaking nightmare because it mixes program code, audio and graphics on puree setting. It will be impossible to ever edit any AMP file without having the original to pull data from, much like WindThunder’s insane script format.
Hwæt!
26 November 2004 | Heroine Anthem | No Responses
Fuþark ærs swingan!
Well, I have some excellent news. First off, I finally figured out the last two fields of the AMP header I never understood. Apparently AMP files contain two images: the actual picture and then a monochrome transparency mask. My previous method was not only eating the mask, but resulting in a useless, incompatible header.
A short update
20 November 2004 | Heroine Anthem | No Responses
I made some progress on the runes for the Heroine Anthem font. I also finally uploaded the Traditional Chinese fonts.
Someone asked for this months ago but I didn’t get the game reinstalled until now … so for anyone who still wants them, you can get them on both translations pages.
By the way, do not try using them with my hatools package. The game goes ape-s–t because all the offsets… heck, even the entire format is different between the Traditional and Simplified fonts. Both with work in the game though.
Strange.
Wow, another NINJA
19 November 2004 | NINJA | No Responses
Thanks to MadMalkav for sending me this one.
Someone named Nemesis has released a new patcher that has partial support for the NINJA file format. It’s called Ouinja. I haven’t tried it yet, but according to the author it’s very fast.