Archives for December 2007

Momentics theme for Xfce

I’ve released a new Xfce window decoration based on QNX Momentics 6.3.2. The theme was made from screenshots of the operating system. You can get the theme from my DeviantArt page.

New Langrisser documentation available

This document has been available online for several days now, however I forgot to make any mention of it on the main page of this Web site.

Recently, I spent some time working with Der Langrisser to analyze and dump its data structures following an interesting post by “maxmat” on the Chinese Emumax gaming forum, where he posted how to change Erwin’s base stats.

This inspired me to … improve on his work.
(more…)

How To undervolt with PHC 0.3.0

It seems the only usable tutorial for undervolting Ubuntu — mine — was never updated to match the changes in Linux-PHC 0.3.0.

Time to remedy that oversight.

Before you get excited, this is still for Pentium M users only: if you are not using a Pentium M processor of some sort, you should not follow this guide. It could easily break your set up.
(more…)

quasi88 package fixed for OSS

The OSS adventure in the last post did yield one useful tidbit: my package for quasi88 was broken for OSS users.

Its dependencies have been corrected and a new version is up on the repository. My apologies for anyone this caused problems for.

You should not use OSS with Ubuntu

Last night, byuu messaged me raving about how great the new OSS4 sound drivers are. The update, released six days ago, offers only minor changes from past OSS versions.

I used OSS in 1998 to get my old ISA Creative AWE64 sound card to work under SuSe Linux. OSS was great back then. I may have even used it with Mandrake Linux in 2000. However, since returning to the OS with Ubuntu earlier this year, I have been using ALSA drivers.

There is a reason for that, and I only learned why last night.

(more…)

Gaia gets gradient font, borders

In preparation for the NINJA3 patching format, I’ve been dusting off my old projects to make some finishing touches. Crest of Gaia, surprisingly, has received the bulk of my touch up work.

The updates to the game add support for a thin, gradient font, drop shadows, a new title screen, better window borders, more colors and a freshly edited script.

All it needs now is testers.

(more…)